An interactive guide for new players
Interactive guides for new players take the place of a tutorial, and the menu suits phones better.
What changed in the game, and when.
Interactive guides for new players take the place of a tutorial, and the menu suits phones better.
Posts from before the 2026 rebuild. The screenshots show the game's old look.
Buildings and units no longer cost gold, and a city's gates can be opened or closed.
New players are protected from attack for at least 24 hours, and high scores arrive.
Guilds can accept members automatically, worlds can restart, and the game has breadcrumbs.
The map loads in under 2 seconds instead of over 30, and morale counts in battle power.
The website gets illustrations, and the game gains morale and economy and military science.
City attack and defence logic, a fix to the building and troop queues, and refactoring.
The market shows an icon for each resource, and the chat page has a new design.

The game's interface now matches the website: darker and more fantasy-themed.

The website has a new design, with the development news on their own page.

You can prepare an attack on a city and see your chance to win, and create an army.

Armies and cities carry titles on the map, and you can attack an army within range.

The map editor sets the map's size and imports maps, and tropical and ocean tiles arrive.

New icons for the map's action buttons and the resources, and tweaked colours and styles.
The colours change to a purple placeholder palette that is easier to tweak later.

Guilds & Blades, a 4X strategy game for the web browser, gets a developer log.