‹ Devlog
25 Oct 2022

Faster map loading, and morale in battle

The map loads in under 2 seconds instead of over 30, and morale counts in battle power.

Posts from before the 2026 rebuild. The screenshots show the game's old look.

A summary of the changes over the last few months.

Front end:

  • Removed menus that weren't needed.
  • Fixed cancelling an army's movement.
  • New quick-menu icons for armies and cities.
  • A smaller army icon on the map.
  • Fixed the "time left" shown for building and troop training.
  • Updated the NPM dependencies.
  • Battle results when you attack a city.
  • Fixes to the mobile site.
  • The navigation is updated and grouped into categories.
  • Game assets preload in the background: the map loads in under 2 seconds instead of over 30.

Back end:

  • Morale counts in the power calculation.
  • Fixed the notification when a city is taken over.
  • Several world maps made for testing.
  • A server speed constant, for quicker testing.
  • A lot of refactoring.

Thirty days a round. A few decisions a day.