Farm
Produces food, which the troops eat.
Thirty days a round. A few decisions a day.
Free. No install.
For players of Travian, Tribal Wars, Supremacy 1914 and Neptune's Pride.
Gormwyn · day 3 of 30 · seats close after day 7
2 worlds running · last capture 1 d 16 h ago

Gormwyn is here
A round is thirty days. You're safe on the first day, cities start to fall in the first week, and the guild ahead on day 30 goes into the hall.
Your scouts return at dusk. See what moved overnight.
Queue a build, recruit, move an army, cast — five minutes.
Produces food, which the troops eat.
Queues mature, armies arrive, the market moves while you're away.
Nothing is for sale. Battles are won by armies, never by money.
A few decisions a day, not a job.
It runs in the browser, on a phone or a desktop.
Every world ends on day 30. Then a new one opens and everyone starts level.
No era has ended yet — the hall's board is open.
No. Play puts you on the map. Keep the account later with an e-mail when you've something worth keeping.
Thirty days. You join a world already under way, and your first city is one tap away.
Five minutes on most days; more on the first evening and during a siege.
One developer, in Lithuania. The whole story is in the devlog.
Nothing yet. When something is for sale, the guide will say exactly what it does and the most it can buy in a round. Money will never buy resources, troops, combat odds, sight, spells or science.
Both, in the browser.
I had the first ideas for Guilds & Blades in 2018. I built a first version from December 2020 to 2023; it took more time than I had and was never finished. In 2026 I rebuilt it from scratch and finished it. It's a war game of cities, armies and guilds: thirty days a round, a few decisions a day.
— the developer
Free, in the browser, on a phone or a desktop.