A war game on a hex map: cities, armies, guilds and magic.
Choose your race. Plan your wars together.
Free. No install.
For players of Travian, Tribal Wars, Supremacy 1914 and Neptune's Pride.
Skelgard · day 1 of 30 · joins close after day 7
3 worlds running · 18 new rulers in the past day
Day 1 in Skelgard: a Keep rises to level 16, and 23 new cities.
- Tomas raised a Keep to level 161 min
- Mysterion raised a Keep to level 31 min
- Cptnicks raised a Keep to level 34 min
- Lux raised a Keep to level 155 min
- Dron Hollywater raised a Keep to level 97 min
Choose where to settle. Plan how to reach the enemy.

Skelgard is here
- Day 1Found your city.Beginner's protection for the first day.
- Day 2The first raids.Protection ends; the looting begins.
- Day 7The first cities fall.Every territory has a front.
- Day 14The war is on.Guilds rise, and some fall.
- Day 30The round ends.The guild ahead goes into the Hall of Fame.
Settle near food, wood, and iron to boost city production. Woodland slows a march; hills slow it more, while mountains and sea block the way. A narrow pass can shape the route to enemy territory.
The worlds right now.
This round so far
- Orders51,055 givenbuilds, marches, spells
- Buildings268 raisedfarms to keeps
- Raids61 riddenloot carried home
- Cities22 takenby siege
Leading in Skelgard
- 1Kokom [DWN]1,125
- 2Tomas [DWN]763
- 3Spud [DWN]640
Day 1 — 29 days to catch them.
Play throughout the day.
Morning
Read the reports
Your scouts are back. See what moved overnight.
- Arcane Eye7:10 · Erin
- Defenders
- 83
- Garrison
- 40 Reavers +15 · 25 Brawlers · 6 Shamans
- Ashen Fist
- 12 Wolf Riders new
During the day
Give a few orders
Queue a build, recruit, move an army, or cast. Coordinate your next move with your guild.
Level 6FarmFood +84/h → +98/hFarm 6 → 7
Upgrade
420
110
Overnight
The world keeps moving
Buildings rise, armies arrive, and the market moves while you’re away.
- Farm 7built at 03:10
- Ashen Fistarrives at 06:40
Build, fight and plan together.
Fight as a guild
Share what your scouts see, talk through a plan, and help your guild lead the world.
Move your armies
Recruit troops, send armies across the map, and defend or besiege cities.
Use magic
Reveal enemy troops, speed up an ally’s march, or slow an approaching army.
Grow your cities
Develop your cities, increase production, and trade for the resources your armies need.
Five races.


Human
A balanced choice with extra food, lower market fees and a head start in research.
Trade and science
- Trade
- Sells food, buys what it lacks.
- Science
- The first level of every science free.


Elf
Fast troops and strong magic, but fragile armies. Use speed and spells to choose your fights.
Trade and science
- Trade
- Sells wood, buys iron.
- Science
- Magic cheaper, Military dearer.


Dwarf
Slow, durable troops backed by extra iron production. Their soldiers cost more, but are hard to kill.
Trade and science
- Trade
- Sells iron, buys food.
- Science
- Economy cheaper, Magic dearer.


Orc
Hard-hitting troops and extra loot from raids. Strong on the attack, weak at magic.
Trade and science
- Trade
- Takes more loot, buys food.
- Science
- Military cheaper, Magic dearer.


Undead
Cheap troops recruited quickly. Build large armies and sustain them with iron and gold instead of food.
Trade and science
- Trade
- Sells gold from its tax, buys wood and iron.
- Science
- Magic cheaper, Economy dearer.
Hall of Fame.
Aelmere, round 1, ended 2026-11-05. Won by [CND] — Soul, Bran, Baal and 31 more.
The Hall of Fame keeps every round's winners.Common questions.
- Do I need an account?
- You can start playing without one. Add an email later to save your account.
- Do I need to bring a guild?
- No. You can join a guild after you start playing.
- How long is a round?
- 30 days. You can join a world already under way and start with your first city.
- How much time does it take?
- Check reports and give orders when you can. Keeping up with a war and coordinating with your guild can take more time.
- Who made this?
- One developer, in Lithuania. The whole story is in the news.
- What can I buy?
- Nothing currently. Money will never buy resources, troops, combat advantages, scouting information, spells or research.
- Can I play on my phone?
- Yes. Play in your browser on mobile or desktop, with no download.
Do I need an account?
You can start playing without one. Add an email later to save your account.
Do I need to bring a guild?
No. You can join a guild after you start playing.
How long is a round?
30 days. You can join a world already under way and start with your first city.
How much time does it take?
Check reports and give orders when you can. Keeping up with a war and coordinating with your guild can take more time.
Who made this?
One developer, in Lithuania. The whole story is in the news.
What can I buy?
Nothing currently. Money will never buy resources, troops, combat advantages, scouting information, spells or research.
Can I play on my phone?
Yes. Play in your browser on mobile or desktop, with no download.
Who made it.
I had the first ideas for Guilds & Blades in 2018. I built a first version from December 2020 to 2023; it took more time than I had and was never finished. In 2026 I rebuilt it from scratch and finished it.
— the developer
Choose your race. Join the war.
Free, in the browser, on a phone or a desktop.
Guilds & Blades