Guilds & Blades
Updated yesterday · Devlog: Update · 2026-10-23

A war game on a hex map: cities, armies, guilds and magic.

Thirty days a round. A few decisions a day.

Free. No install.
For players of Travian, Tribal Wars, Supremacy 1914 and Neptune's Pride.

Playing as Human

No account. You start with a drawn name and can change it once when you keep the account.

Skeloria · day 6 of 30 · 9 places left · joins close after day 7

3 worlds running · 5 new rulers in the past day

Day 6 in Skeloria: the first city falls — Leadbury, and 7 raids ridden.

In the worlds nowLive
  1. Obliterator raised a Keep to level 251 min
  2. Ashesrising raised a Keep to level 262 min
  3. Obliterator raised a Keep to level 197 min
  4. Foolish raided Niavoren Leadfall8 min
  5. Verion Palevale took Rustcross from Waric Houndmere26 min
The game's map: painted hexes of forest, mountain and lake, towns ringed in their guilds' colours, a pile of armies at a city's gate and a column on the march to a mountain pass.
Gameplay: a siege at Cinderfall, a march on Kestrel Gap.

Skeloria is here

  1. Day 1Found your city.Beginner's protection for the first day.
  2. Day 2The first raids.Protection ends; the looting begins.
  3. Day 7The first cities fall.Every territory has a front.
  4. Day 14The war is on.Guilds rise, and some fall.
  5. Day 30The round ends.The guild ahead goes into the Hall of Fame.

A round is thirty days. You're safe on the first day, cities start to fall in the first week, and the guild ahead on day 30 goes into the Hall of Fame.

This round so far

  • Orders19,645 givenbuilds, marches, spells
  • Buildings292 raisedfarms to keeps
  • Raids75 riddenloot carried home
  • Cities12 takenby siege

Leading in Skeloria

  • 1Fixed [ELD]54,758
  • 2Waric Houndmere [SLT]4,768
  • 3Stomund Linghaven [SLT]4,710

Day 6 — 24 days to catch them.

  1. Morning

    Read the reports

    Your scouts are back. See what moved overnight.

    • Arcane Eye7:10 · Erin
      Defenders
      83
      Garrison
      40 Reavers +15 · 25 Brawlers · 6 Shamans
      Ashen Fist
      12 Wolf Riders new
  2. During the day

    Give a few orders

    Queue a build, recruit, move an army, cast. Five minutes.

    • Level 6FarmFood +84/h → +98/h

      Farm 6 → 7

      wood 420iron 110
      Upgrade
  3. Overnight

    Orders mature

    Buildings rise, armies arrive, the market moves while you sleep.

    • Farm 7built at 03:10
    • Ashen Fistarrives at 06:40
  • No paid edge

    Nothing is for sale. Battles are won by armies, never by money.

  • No hourly farming

    A few decisions a day, not a job.

  • No install

    It runs in the browser, on a phone or a desktop.

  • No endless world

    Every world ends on day 30. Then a new one opens and everyone starts level.

  • A Human warband

    Human

    The safe pick: no weak spot, more food, half the Market's fee, and the first level of every science free.

    Trade and science
    Trade
    Sells food, buys what it lacks.
    Science
    The first level of every science free.
  • A Elf warband

    Elf

    Fast, fragile, the best casters, with more wood. Strike first, be gone before the answer comes, and let the spells hold the line.

    Trade and science
    Trade
    Sells wood, buys iron.
    Science
    Magic cheaper, Military dearer.
  • A Dwarf warband

    Dwarf

    Slow, expensive and very hard to kill, with more iron. Every soldier costs more and lasts longer.

    Trade and science
    Trade
    Sells iron, buys food.
    Science
    Economy cheaper, Magic dearer.
  • A Orc warband

    Orc

    The hardest hitters and the best raiders: a quarter more loot from every raid and bandit camp. Weak at magic.

    Trade and science
    Trade
    Takes more loot, buys food.
    Science
    Military cheaper, Magic dearer.
  • A Undead warband

    Undead

    Weak one by one, overwhelming in numbers: soldiers at half the price, recruited twice as fast, kept with iron and gold instead of food.

    Trade and science
    Trade
    Sells gold from its tax, buys wood and iron.
    Science
    Magic cheaper, Economy dearer.

Vanaheim, round 1, ended 2026-10-24. Won by [STN] — Bran, Obliterator, Hanky Panky and 3 more.

The Hall of Fame keeps every round's winners.
Do I need an account?
No. Play puts you on the map. Save your account later with an email, once you have something worth keeping.
How long is a round?
Thirty days. You join a world already under way, and your first city is one tap away.
How much time does it take?
Five minutes on most days; more on the first evening and during a siege.
Who made this?
One developer, in Lithuania. The whole story is in the news.
What can I buy?
Nothing yet. When something is for sale, the guide will say exactly what it does and the most it can buy in a round. Money will never buy resources, troops, combat odds, sight, spells or science.
Phone or desktop?
Both, in the browser.
Do I need an account?

No. Play puts you on the map. Save your account later with an email, once you have something worth keeping.

How long is a round?

Thirty days. You join a world already under way, and your first city is one tap away.

How much time does it take?

Five minutes on most days; more on the first evening and during a siege.

Who made this?

One developer, in Lithuania. The whole story is in the news.

What can I buy?

Nothing yet. When something is for sale, the guide will say exactly what it does and the most it can buy in a round. Money will never buy resources, troops, combat odds, sight, spells or science.

Phone or desktop?

Both, in the browser.

I had the first ideas for Guilds & Blades in 2018. I built a first version from December 2020 to 2023; it took more time than I had and was never finished. In 2026 I rebuilt it from scratch and finished it. It's a war game of cities, armies and guilds: thirty days a round, a few decisions a day.

— the developer

Thirty days a round. A few decisions a day.

Free, in the browser, on a phone or a desktop.

Playing as Human

No account. You start with a drawn name and can change it once when you keep the account.