Farm
Produces food, which the troops eat.
Thirty days a round. A few decisions a day.
Free. No install.
For players of Travian, Tribal Wars, Supremacy 1914 and Neptune's Pride.
Larkwick · day 4 of 30 · seats close day 7
3 worlds running

Larkwick is here
A round is thirty days. You're safe on the first day, cities start to fall in the first week, and the guild ahead on day 30 goes into the hall.
Your scouts return at dusk. See what moved overnight.
Queue a build, recruit, move an army, cast — five minutes.
Produces food, which the troops eat.
Queues mature, armies arrive, the market moves while you're away.
When there is one, the guide will show the most it can buy. Never troops, odds, sight or spells.
A few decisions a day, not a job.
It runs in the browser, on a phone or a desktop.
The developer opens each world. Joins stay open a week; NPC guilds are placed by hand.
Era 1 of Snowfen ended 2026-10-06. Won by [SRR] — Gera Nightwick, Dwidur Winterfall, Wura Quietdale and 3 more.
The hall keeps every era's board.No. Play puts you on the map. Keep the account later with an e-mail when you've something worth keeping.
Thirty days. You join a world already under way, and your first city is one tap away.
Five minutes on most days; more on the first evening and during a siege.
One developer, in Lithuania: “The painted art is AI-generated, and I finished the code with AI tools; the design and the rules are mine.” The whole story is in the devlog.
Worlds include scripted players, placed by hand, so a world is never empty; the game marks each one as an NPC.
Nothing yet. When something is for sale, the guide will say exactly what it does and the most it can buy in a round. Money will never buy resources, troops, combat odds, sight, spells or science.
Both, in the browser.
I had the first ideas for Guilds & Blades in 2018. I built a first version from December 2020 to 2023; it took more time than I had and was never finished. In 2026 I rebuilt it from scratch and finished it. The painted art is AI-generated, and I finished the code with AI tools; the design and the rules are mine. It's a war game of cities, armies and guilds: thirty days a round, a few decisions a day.
— the developer
Worlds include scripted players, placed by hand, so a world is never empty; the game marks each one as an NPC. Read how it got here →
Free, in the browser, on a phone or a desktop.