Guilds & Blades
Updated yesterday · Devlog: Update · 2026-11-05

A war game on a hex map: cities, armies, guilds and magic.

Choose your race. Plan your wars together.

Free. No install.
For players of Travian, Tribal Wars, Supremacy 1914 and Neptune's Pride.

Playing as Human

No account. You start with a drawn name and can change it once when you keep the account.

Skelgard · day 1 of 30 · joins close after day 7

3 worlds running · 18 new rulers in the past day

Day 1 in Skelgard: a Keep rises to level 16, and 23 new cities.

In the worlds nowLive
  1. Tomas raised a Keep to level 161 min
  2. Mysterion raised a Keep to level 31 min
  3. Cptnicks raised a Keep to level 34 min
  4. Lux raised a Keep to level 155 min
  5. Dron Hollywater raised a Keep to level 97 min
The game's map: painted hexes of forest, mountain and lake, four guilds' lands tinted in their colours with a line where two meet, three armies besieging a city at its gate and an army marching on a mountain pass.
Gameplay: a siege at Cinderfall, a march on Kestrel Gap.

Skelgard is here

  1. Day 1Found your city.Beginner's protection for the first day.
  2. Day 2The first raids.Protection ends; the looting begins.
  3. Day 7The first cities fall.Every territory has a front.
  4. Day 14The war is on.Guilds rise, and some fall.
  5. Day 30The round ends.The guild ahead goes into the Hall of Fame.

Settle near food, wood, and iron to boost city production. Woodland slows a march; hills slow it more, while mountains and sea block the way. A narrow pass can shape the route to enemy territory.

This round so far

  • Orders51,055 givenbuilds, marches, spells
  • Buildings268 raisedfarms to keeps
  • Raids61 riddenloot carried home
  • Cities22 takenby siege

Leading in Skelgard

  • 1Kokom [DWN]1,125
  • 2Tomas [DWN]763
  • 3Spud [DWN]640

Day 1 — 29 days to catch them.

  1. Morning

    Read the reports

    Your scouts are back. See what moved overnight.

    • Arcane Eye7:10 · Erin
      Defenders
      83
      Garrison
      40 Reavers +15 · 25 Brawlers · 6 Shamans
      Ashen Fist
      12 Wolf Riders new
  2. During the day

    Give a few orders

    Queue a build, recruit, move an army, or cast. Coordinate your next move with your guild.

    • Level 6FarmFood +84/h → +98/h

      Farm 6 → 7

      wood 420iron 110
      Upgrade
  3. Overnight

    The world keeps moving

    Buildings rise, armies arrive, and the market moves while you’re away.

    • Farm 7built at 03:10
    • Ashen Fistarrives at 06:40
  • Fight as a guild

    Share what your scouts see, talk through a plan, and help your guild lead the world.

  • Move your armies

    Recruit troops, send armies across the map, and defend or besiege cities.

  • Use magic

    Reveal enemy troops, speed up an ally’s march, or slow an approaching army.

  • Grow your cities

    Develop your cities, increase production, and trade for the resources your armies need.

  • A Human warband

    Human

    A balanced choice with extra food, lower market fees and a head start in research.

    Trade and science
    Trade
    Sells food, buys what it lacks.
    Science
    The first level of every science free.
  • A Elf warband

    Elf

    Fast troops and strong magic, but fragile armies. Use speed and spells to choose your fights.

    Trade and science
    Trade
    Sells wood, buys iron.
    Science
    Magic cheaper, Military dearer.
  • A Dwarf warband

    Dwarf

    Slow, durable troops backed by extra iron production. Their soldiers cost more, but are hard to kill.

    Trade and science
    Trade
    Sells iron, buys food.
    Science
    Economy cheaper, Magic dearer.
  • A Orc warband

    Orc

    Hard-hitting troops and extra loot from raids. Strong on the attack, weak at magic.

    Trade and science
    Trade
    Takes more loot, buys food.
    Science
    Military cheaper, Magic dearer.
  • A Undead warband

    Undead

    Cheap troops recruited quickly. Build large armies and sustain them with iron and gold instead of food.

    Trade and science
    Trade
    Sells gold from its tax, buys wood and iron.
    Science
    Magic cheaper, Economy dearer.

Aelmere, round 1, ended 2026-11-05. Won by [CND] — Soul, Bran, Baal and 31 more.

The Hall of Fame keeps every round's winners.
Do I need an account?
You can start playing without one. Add an email later to save your account.
Do I need to bring a guild?
No. You can join a guild after you start playing.
How long is a round?
30 days. You can join a world already under way and start with your first city.
How much time does it take?
Check reports and give orders when you can. Keeping up with a war and coordinating with your guild can take more time.
Who made this?
One developer, in Lithuania. The whole story is in the news.
What can I buy?
Nothing currently. Money will never buy resources, troops, combat advantages, scouting information, spells or research.
Can I play on my phone?
Yes. Play in your browser on mobile or desktop, with no download.
Do I need an account?

You can start playing without one. Add an email later to save your account.

Do I need to bring a guild?

No. You can join a guild after you start playing.

How long is a round?

30 days. You can join a world already under way and start with your first city.

How much time does it take?

Check reports and give orders when you can. Keeping up with a war and coordinating with your guild can take more time.

Who made this?

One developer, in Lithuania. The whole story is in the news.

What can I buy?

Nothing currently. Money will never buy resources, troops, combat advantages, scouting information, spells or research.

Can I play on my phone?

Yes. Play in your browser on mobile or desktop, with no download.

I had the first ideas for Guilds & Blades in 2018. I built a first version from December 2020 to 2023; it took more time than I had and was never finished. In 2026 I rebuilt it from scratch and finished it.

— the developer

Choose your race. Join the war.

Free, in the browser, on a phone or a desktop.

Playing as Human

No account. You start with a drawn name and can change it once when you keep the account.