A war game on a hex map: cities, armies, guilds and magic.
Thirty days a round. A few decisions a day.
Free. No install.
For players of Travian, Tribal Wars, Supremacy 1914 and Neptune's Pride.
Skeloria · day 6 of 30 · 9 places left · joins close after day 7
3 worlds running · 5 new rulers in the past day
Day 6 in Skeloria: the first city falls — Leadbury, and 7 raids ridden.
- Obliterator raised a Keep to level 251 min
- Ashesrising raised a Keep to level 262 min
- Obliterator raised a Keep to level 197 min
- Foolish raided Niavoren Leadfall8 min
- Verion Palevale took Rustcross from Waric Houndmere26 min
One map, thirty days.

Skeloria is here
- Day 1Found your city.Beginner's protection for the first day.
- Day 2The first raids.Protection ends; the looting begins.
- Day 7The first cities fall.Every territory has a front.
- Day 14The war is on.Guilds rise, and some fall.
- Day 30The round ends.The guild ahead goes into the Hall of Fame.
A round is thirty days. You're safe on the first day, cities start to fall in the first week, and the guild ahead on day 30 goes into the Hall of Fame.
The worlds right now.
This round so far
- Orders19,645 givenbuilds, marches, spells
- Buildings292 raisedfarms to keeps
- Raids75 riddenloot carried home
- Cities12 takenby siege
Leading in Skeloria
- 1Fixed [ELD]54,758
- 2Waric Houndmere [SLT]4,768
- 3Stomund Linghaven [SLT]4,710
Day 6 — 24 days to catch them.
A few decisions a day, not a job.
Morning
Read the reports
Your scouts are back. See what moved overnight.
- Arcane Eye7:10 · Erin
- Defenders
- 83
- Garrison
- 40 Reavers +15 · 25 Brawlers · 6 Shamans
- Ashen Fist
- 12 Wolf Riders new
During the day
Give a few orders
Queue a build, recruit, move an army, cast. Five minutes.
Level 6FarmFood +84/h → +98/hFarm 6 → 7
Upgrade
420
110
Overnight
Orders mature
Buildings rise, armies arrive, the market moves while you sleep.
- Farm 7built at 03:10
- Ashen Fistarrives at 06:40
Four things it is not.
No paid edge
Nothing is for sale. Battles are won by armies, never by money.
No hourly farming
A few decisions a day, not a job.
No install
It runs in the browser, on a phone or a desktop.
No endless world
Every world ends on day 30. Then a new one opens and everyone starts level.
Five races.


Human
The safe pick: no weak spot, more food, half the Market's fee, and the first level of every science free.
Trade and science
- Trade
- Sells food, buys what it lacks.
- Science
- The first level of every science free.


Elf
Fast, fragile, the best casters, with more wood. Strike first, be gone before the answer comes, and let the spells hold the line.
Trade and science
- Trade
- Sells wood, buys iron.
- Science
- Magic cheaper, Military dearer.


Dwarf
Slow, expensive and very hard to kill, with more iron. Every soldier costs more and lasts longer.
Trade and science
- Trade
- Sells iron, buys food.
- Science
- Economy cheaper, Magic dearer.


Orc
The hardest hitters and the best raiders: a quarter more loot from every raid and bandit camp. Weak at magic.
Trade and science
- Trade
- Takes more loot, buys food.
- Science
- Military cheaper, Magic dearer.


Undead
Weak one by one, overwhelming in numbers: soldiers at half the price, recruited twice as fast, kept with iron and gold instead of food.
Trade and science
- Trade
- Sells gold from its tax, buys wood and iron.
- Science
- Magic cheaper, Economy dearer.
Hall of Fame.
Vanaheim, round 1, ended 2026-10-24. Won by [STN] — Bran, Obliterator, Hanky Panky and 3 more.
The Hall of Fame keeps every round's winners.Six questions, answered.
- Do I need an account?
- No. Play puts you on the map. Save your account later with an email, once you have something worth keeping.
- How long is a round?
- Thirty days. You join a world already under way, and your first city is one tap away.
- How much time does it take?
- Five minutes on most days; more on the first evening and during a siege.
- Who made this?
- One developer, in Lithuania. The whole story is in the news.
- What can I buy?
- Nothing yet. When something is for sale, the guide will say exactly what it does and the most it can buy in a round. Money will never buy resources, troops, combat odds, sight, spells or science.
- Phone or desktop?
- Both, in the browser.
Do I need an account?
No. Play puts you on the map. Save your account later with an email, once you have something worth keeping.
How long is a round?
Thirty days. You join a world already under way, and your first city is one tap away.
How much time does it take?
Five minutes on most days; more on the first evening and during a siege.
Who made this?
One developer, in Lithuania. The whole story is in the news.
What can I buy?
Nothing yet. When something is for sale, the guide will say exactly what it does and the most it can buy in a round. Money will never buy resources, troops, combat odds, sight, spells or science.
Phone or desktop?
Both, in the browser.
Who made it.
I had the first ideas for Guilds & Blades in 2018. I built a first version from December 2020 to 2023; it took more time than I had and was never finished. In 2026 I rebuilt it from scratch and finished it. It's a war game of cities, armies and guilds: thirty days a round, a few decisions a day.
— the developer
Thirty days a round. A few decisions a day.
Free, in the browser, on a phone or a desktop.
Guilds & Blades