A war game on a hex map: cities, armies, guilds and magic.
Thirty days a round. A few decisions a day.
Free. No install.
For players of Travian, Tribal Wars, Supremacy 1914 and Neptune's Pride.
Gormwyn · day 4 of 30 · seats close after day 7
2 worlds running · 8 new rulers in the past day
Day 4 in Gormwyn: Spud Spud Spud Spud takes the lead, and a Keep rises to level 18.
- Bran raised a Keep to level 1016 min
- Ragor Duskwater founded Lowcross in Gormwyn26 min
- Duka Lastdale founded Owlwick in Vanaheim35 min
- Stomund Linghaven founded Rust Gate in Gormwyn35 min
- Bran raised a Keep to level 943 min
One map, thirty days.

Gormwyn is here
- Day 1Found your city.You're protected for the first day.
- Day 2The first raids.Protection ends; plunder begins.
- Day 7The first cities fall.Every homeland has a front.
- Day 14The war is on.Guilds rise, and some fall.
- Day 30The round ends.The guild ahead goes into the hall.
A round is thirty days. You're safe on the first day, cities start to fall in the first week, and the guild ahead on day 30 goes into the hall.
The worlds right now.
This round so far
- Orders3,549 givenbuilds, marches, spells
Leading in Gormwyn
| 1 | Spud Spud Spud Spud [SLT] | 1,413 |
|---|---|---|
| 2 | Stomund Linghaven [STN] | 1,205 |
| 3 | Bran [STN] | 813 |
Day 4 — 26 days to catch them.
A few decisions a day, not a job.
Morning
Read the reports
Your scouts are back. See what moved overnight.
Arcane Eye · 7:10, by Erin- garrison 40 Reavers, 25 Brawlers, 6 Shamans
- armies inside Ashen Fist — 12 Wolf Riders
- Keep 5, Wall 3, Barracks 2
- gates closed
During the day
Give a few orders
Queue a build, recruit, move an army, cast. Five minutes.
Farm 6 → 7Food+84/h → +98/hCostsUpgrade
420
110Overnight
Orders mature
Buildings rise, armies arrive, the market moves while you sleep.
Farm 7built at 03:10Ashen Fistarrives at 06:40
Four things it is not.
No paid edge
Nothing is for sale. Battles are won by armies, never by money.
No hourly farming
A few decisions a day, not a job.
No install
It runs in the browser, on a phone or a desktop.
No endless world
Every world ends on day 30. Then a new one opens and everyone starts level.
Five races.
The hall.
No era has ended yet — the hall's board is open.
Six questions, answered.
- Do I need an account?
- No. Play puts you on the map. Keep the account later with an e-mail when you've something worth keeping.
- How long is a round?
- Thirty days. You join a world already under way, and your first city is one tap away.
- How much time does it take?
- Five minutes on most days; more on the first evening and during a siege.
- Who made this?
- One developer, in Lithuania. The whole story is in the devlog.
- What can I buy?
- Nothing yet. When something is for sale, the guide will say exactly what it does and the most it can buy in a round. Money will never buy resources, troops, combat odds, sight, spells or science.
- Phone or desktop?
- Both, in the browser.
Do I need an account?
No. Play puts you on the map. Keep the account later with an e-mail when you've something worth keeping.
How long is a round?
Thirty days. You join a world already under way, and your first city is one tap away.
How much time does it take?
Five minutes on most days; more on the first evening and during a siege.
Who made this?
One developer, in Lithuania. The whole story is in the devlog.
What can I buy?
Nothing yet. When something is for sale, the guide will say exactly what it does and the most it can buy in a round. Money will never buy resources, troops, combat odds, sight, spells or science.
Phone or desktop?
Both, in the browser.
Who made it.
I had the first ideas for Guilds & Blades in 2018. I built a first version from December 2020 to 2023; it took more time than I had and was never finished. In 2026 I rebuilt it from scratch and finished it. It's a war game of cities, armies and guilds: thirty days a round, a few decisions a day.
— the developer
Thirty days a round. A few decisions a day.
Free, in the browser, on a phone or a desktop.
Guilds & Blades



