Guilds & Blades

A war game of cities, armies and guilds.

Thirty days a round. A few decisions a day.

Free. No install. No pay to win.
For players of Travian, Tribal Wars, Supremacy 1914 and Neptune's Pride.

No account. Pick a name — or keep this one — and you're on the map.

Larkwick · day 0 of 30 · seats close day 4

3 worlds running

One map, thirty days.

The game's map: painted hexes of forest, mountain and lake, castles ringed in four guilds' colours, armies round a city and on the road through a mountain pass.
A world composed for this page and drawn by the game's own map: four guilds, a siege at Cinderfall, a column on the road through Kestrel Gap.

Larkwick is here

  1. Day 1Found your city.You're protected for the first day.
  2. Day 2The first raids.Protection ends; plunder begins.
  3. Day 7The first cities fall.Every homeland has a front.
  4. Day 14The war is on.Guilds rise, and some fall.
  5. Day 30The round ends.The guild ahead goes into the hall.

A round is thirty days. You're safe on the first day, cities start to fall in the first week, and the guild ahead on day 30 goes into the hall.

A few decisions a day, not a job.

  1. Read the reports

    Your scouts return at dusk. See what moved overnight.

    Arcane Eye · as of 3 h 10 min ago, by Erin
    • garrison 40 Reavers, 25 Brawlers, 6 Shamans
    • armies inside Ashen Fist — 12 Wolf Riders
    • Keep 5, Wall 3, Barracks 2
    • gates closed
  2. Give a few orders

    Queue a build, recruit, move an army, cast — five minutes.

    Level 6

    Farm

    Produces food, which the troops eat.

    nowlevel 7Food+84/h→+98/h
    Costswood 420iron 110time 1 h 12 min
    Upgrade to 7
  3. Come back tomorrow

    Queues mature, armies arrive, the market moves while you're away.

    Farm → 7
    41 min
    Wall → 4
    then 2 h 05 min

Four things it is not.

If you want a real-time clicker, this isn't it.
  • No pay to win

    Nothing paid touches resources, troops, odds or timers.

  • No hourly farming

    A few decisions a day, not a job.

  • No install

    It runs in the browser, on a phone or a desktop.

  • No lonely world

    You always have an opponent, and a steward keeps any seat left idle.

Five races.

  • A Human city at dusk

    Human

    The safe pick. The first level of every science is free, so you can follow wherever the war goes.

    Trade and science
    Trade
    Sells food, buys what it lacks.
    Science
    The first level of every science free.
  • A Elf city at dusk

    Elf

    Fast, fragile, the best casters. Strike first, be gone before the answer comes, and let the spells hold the line.

    Trade and science
    Trade
    Sells wood, buys iron.
    Science
    Magic cheaper, Military dearer.
  • A Dwarf city at dusk

    Dwarf

    Slow and expensive, and very hard to kill. Every soldier costs more and lasts longer.

    Trade and science
    Trade
    Sells iron, buys food.
    Science
    Economy cheaper, Magic dearer.
  • A Orc city at dusk

    Orc

    Hits hard and eats a lot. Lives off plunder, not the market.

    Trade and science
    Trade
    Takes more in plunder, buys food.
    Science
    Military cheaper, Magic dearer.
  • A Undead city at dusk

    Undead

    Weak one by one, overwhelming in numbers. Soldiers at half the price and twice the training, paid for in tax.

    Trade and science
    Trade
    Sells gold from its tax, buys wood and iron.
    Science
    Magic cheaper, Economy dearer.

The hall.

No era has ended yet — the hall's board is open.

Five questions, answered.

Do I need an account?
No. Play puts you on the map. Keep the account later with an e-mail when you've something worth keeping.
How long is a round?
Thirty days. You join a world already under way, and your first city is one tap away.
How much time does it take?
Five minutes on most days; more on the first evening and during a siege.
What can I buy?
Nothing that touches the game. Nothing paid touches resources, troops, odds or timers.
Phone or desktop?
Both, in the browser.
Do I need an account?

No. Play puts you on the map. Keep the account later with an e-mail when you've something worth keeping.

How long is a round?

Thirty days. You join a world already under way, and your first city is one tap away.

How much time does it take?

Five minutes on most days; more on the first evening and during a siege.

What can I buy?

Nothing that touches the game. Nothing paid touches resources, troops, odds or timers.

Phone or desktop?

Both, in the browser.

Thirty days a round. A few decisions a day.

Free, in the browser, on a phone or a desktop.

No account. Pick a name — or keep this one — and you're on the map.